Work/SIMONAExperience center · Goods & Services · 2024
A factory tour that fits in one room
SIMONA makes engineering plastics, and its best sales pitch has always been a walk through the plant. For its new sales center in Atlanta the brief was a touchscreen wall in a conference room. We designed a room that gives the tour instead.
- Client
- SIMONA
- Agency
- Goods & Services, Atlanta
- Role
- Experience design, with Matheus Meneghel
- Year
- 2024
- Scope
- Room concept, a multi‑touch table, a wall projection and the content system behind them
SIMONA’s plastics end up in semiconductor fabs and on boat decks. The fastest way to understand that range is to stand where the sheets come off the line.
That is why the company’s strongest sales tool was the plant tour. When SIMONA opened a marketing and sales center in Atlanta, the ask was a touchscreen wall for a conference room. Workshops with the team turned up the real goal: the room had to replace the tour.

-
1
Start the factory at the door.
Office finishes stop at the threshold. Speckled rubber flooring, floor‑marking graphics and directional sound tell guests they have stepped onto the shop floor. The visit was choreographed before any visual design started, so the room would feel industrial and real.
Turned down: the original brief, a touchscreen wall in a finished conference room.

From above. Hazard stripes and a floor arrow mark the room as shop floor. 
The room. Rubber floor, rolling stools, the table and the wall. -
2
Build the table out of the plant.
The centerpiece is a multi‑touch table on a red scissor lift, the kind of equipment that works SIMONA’s own floors. Guests gather around it, and the wall above carries the big picture.

The table. A wood top and a touch surface on a red scissor lift; the wall offers Factories, Applications and Company. -
3
Put a host in charge.
Every visit has a host. The table and the wall greet each guest by name, a sizzle reel plays, and then the room follows the conversation.

Welcome by name. The table opens on the visiting company before the tour begins.
Everything in the room had to belong on a working floor.
- The rubber floor absorbs sound and is easy on people who stand for an hour.
- Directional speakers keep the audio inside the room.
- Rolling stools double as storage for samples and safety gear.
- A pegboard shows finished products at eye level.




One host, one table, three ways in.
- Welcome. The wall and the table greet each guest by name, and a sizzle reel plays.
- Choose. Factories, Applications or Company.
- Factories. Tours of SIMONA’s three North American plants, each with its own interactive sizzle reel.
- Applications. Stories of the material at work, such as medical prosthetics.
Behind it sit five module types that combine into a template for each kind of story, so SIMONA can add a plant, a product or an application without new design work.

- The roomBuilt in SIMONA’s Atlanta sales center, and it reads as shop floor: rubber flooring, floor graphics, directional sound, rolling sample stools and a product pegboard
- Table and wallA multi‑touch table on a red scissor lift and a wall‑sized projection, run by a host
- Content systemFive module types and story templates for Factories, Applications and Company, with an interactive sizzle reel for each of three North American plants
The images on this page are the design renderings.
I was Associate Design Director of experience design at Goods & Services. Matheus Meneghel was the design director on SIMONA, and we worked on it hand in hand, from the workshops that reframed the brief to the room and the visit.
Images from Matheus Meneghel’s case study, used with his permission. Read his version at meneghel.design.